MAMEWorld >> EmuChat
Previous thread Previous  View all threads Index   Next thread Next   Flat Mode Flat  

mothergoose729
MAME Fan
Reged: 12/28/16
Posts: 2
Send PM
Trouble with Pong
12/28/16 06:16 AM


So I have MAME 2014 with retroarch 3.6 and it works awesome. I got a couple fight sticks for the more authentic arcade feel, and that works awesome. The arcade itch = scratched, with one exception, f'ing pong.

I got pong running in MAME just fine. By default the stick is set as the analog controls, but the analog controls for this game is crap. The slightest touch sends the in game paddle flying to the top or bottom of the screen. I set the incline and decline controls to the negative y and positive y axis, and that works ok. Messing around with the sensitivity got something close enough for my tastes. Multiplayer is fine too.

There are two problems though. The first might be an artifact of my stick - it takes full actuation of the stick to get any movement. There is no acceleration, and there is a massive deadzone. Not ideal. The other problem is that I cannot redirect the ball by moving the in game paddle. In the original pong game, scrolling up as you hit the ball changes the directory up. In MAME, the directory is unchanged, so eventually the ball ends up a straight path along the x axis with no change in the angle. Bad.

I was wondering if anybody else has run into problems with pong and has some suggestions on how best to configure it? Thank you!







Entire thread
Subject Posted by Posted on
* Trouble with Pong mothergoose729 12/28/16 06:16 AM
. * Re: Trouble with Pong Vas Crabb  12/28/16 11:01 AM
. * Re: Trouble with Pong Nightvoice  12/28/16 10:58 AM
. * Re: Trouble with Pong Heihachi_73  12/28/16 09:42 PM
. * Re: Trouble with Pong Vas Crabb  12/28/16 11:02 AM
. * Re: Trouble with Pong mothergoose729  12/30/16 02:56 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 232 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1456