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Re: And now Tokio too :)
12/24/16 04:56 AM
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> > https://git.redump.net/mame/commit/?id=aaff5c704783fae18edac646f2d242a66439013a > > Yeah, more subtle that one as it looked very much like it was working anyway, but > wasn't. > > For the original sets some of the glitches were clear (just watch attract mode, see > the corrupt tiles on your plane when it loops at the start) while others weren't > (most of the enemy behavior was wrong) This is because the MCU simulation we had was > just a crude case of returning a fixed string of data (the real MCU is a lot more > complex) > > The bootleg appeared 'mostly ok' but according to some expert players of the game was > not quite right either because the bootleggers had missed some things or implemented > them their own way. It's how the bootleg would have played if you were familiar with > that, but not how the original played. > > So... this is the first time the ORIGINAL game is properly emulated, running the > ORIGINAL Mcu code, so it should now be correct. > > Also note, this isn't Caps0ff in this case.
Those expert players will most likely tell you soon enough if this is not the case.
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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