> Which is why Angry Birds is a well designed game that a lot of people loved, and > while there was always an element of chance, it was pretty much the modern day > equivalent of the old-school strategic puzzle games with a modern twist (physics) It > required some trial and error to learn things, but you could 'master' it. > > While Angry Birds 2 is an absolute piece of shit with no real design to it, isn't > really based on skill at all (you're frequently presented with impossible puzzles) > and I haven't heard a single person say one good thing about... > > Shocking to see how far the series fell really, maybe they've improved / fixed it / > realised the error of their ways since, but every single person I knew who played the > hell out of the original is still playing the hell out of the original instead, or > has given up on it and even lost interest in the other related products.
I'm probably one of the few ones who still plays both versions depending on I'm connected to Wi-Fi or not. Puzzles are not impossible, you only need high leveled birds, skills and some luck to pass them. I wouldn't be at level 200 with birds at rank 11 + gold slingshot + x3 multipliers hats if that weren't true. I would be a lot further, but I play mostly on the Arena (PvP).
I'm aware that's not the kind of gaming we use to love and play, but I also understand the reason of their ways. Current generations have the attention span of a fly, if they find something difficult they will simply move to something else. All they look for are revenue from 5 minute plays and the way they have found so far is advertising, short lapse rewards to keep them back and milking impatient people willing to spend money. I rarely run out of game tries and advertising isn't in-game banners, so that's some progress in mobile gaming.
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