|
Re: update
12/16/16 08:33 PM
|
|
|
> I've generally avoided mobile gaming (don't even own a Smartphone as I dislike > touchscreens etc.) but had a chance to play this earlier today.. > > is this what actually counts as good mobile gaming? it's pure shovelware.... hasn't > done anything to change my mind about the platform (then again, I felt the same about > Pokemon Go, and the world apparently loved that)
A lot of mobile games are terrible - they're just designed to require you to either grind forever or pay money to get anywhere. For example Cooking Fever gives the exact same sequence of customers in every level, it can be memorised, but you have to play the levels forever to get gems to get upgrades that make higher levels playable, or you can skip the grinding by paying real money. Candy Crush is like that, too - you can pay money to make the game easier. Dragon Zumu is a passable Puzz Loop clone, but it wants you to pay real money or grind forever to unlock two-player levels and challenge levels, and it will let you pay to not lose a level. Temple Run, Subway Surfers, etc. all try to sell you costumes. The vast majority of mobile games are just a way to try and get your money off you.
There have been some mobile games I enjoyed, although a lot of them aren't exclusive to mobile. CANABALT is more suited to the mobile format than the PCs where it originated. The slide puzzle Cogs works better on a small touchscreen, too. I enjoyed Machinarium on a phone. Swords and Soldiers works well in mobile format. EDGE and EDGE Extended were absolutely awesome. Toki Tori worked pretty well on touchscreens. But the majority of mobile games really are terrible.
|
|