It just seems that in the last 20 (or more) years everything has been about different takes on FPS games and I've gotten burned out on it. I miss games that were games for their own sake. Monopoly still works, as does Pac Man, etc. I had an idea for a Donkey-Kong-era game where you're a monkey throwing turds at zoo visitors that I thought might have been fun, but only if written by a dev with a good sense of humor.
I majored in music. I've been to more than a few commercial songwriting workshops, and they stress that it all begins with the song itself. If the song is good, any number of arrangements or performances of it will stand on their own. As with video games, graphical sophistication matters little if the game concept itself is enjoyable and not too thought-intensive. And so much of the experience of classic arcade games was the robustness of the sound; they knew how to make things simplistic yet catchy. Tempest was as simplistic as it gets graphically, but the game concept keeps it fresh.
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I have officially retired from sucking at everything I do. Life is much easier now.
My MAME/MESS artwork files: https://drive.google.com/open?id=1ABxeKgNIrKlIsyck7dx4V241NFQDWAF4
Related screen shots: https://drive.google.com/open?id=1U5IbvbVzYW97PuOOQuocvZFE_YJz7WIn
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