gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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Re: DU: Splendor Blast
10/21/16 07:21 PM
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>ShouTime dumped Splendor Blast II. caius and robotype dumped some undumped revs of Spendor Blast (I).
![](//www.mameworld.info/ubbthreads/userfiles/359786-sb2.jpg)
' Splendid! '. ![](//www.mameworld.info/ubbthreads/images/graemlins/tomato.gif)
The src/mame/drivers/equites.cpp file is definitely in need of work and then some after seeing the list.
-- TODO: --
- splndrbt, hvoltage: the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because I couldn't figure it out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
- analog drums/cymbals missing.
- bassline imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages.
- properly emulate the 8155 on the sound board.
- implement low-pass filters on the DAC output
- the purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn't seem to affect the sound. --
The analog audio sound effects has to likely be the same amount of work that could be on a large scale similar to the analog/netlist work that was done with Irem games in 2015. See video examples of the audio sounds on Haze's wip entry in 2015.
-- Irem "M62" system - Kid Niki and Horizon...the drums. There is an analog section in the sound board.
src/mame/audio/nl_kidniki.cpp
http://mamedev.emulab.it/haze/2015/06/29/late-to-the-0-163-party/
The Analog sound in Kid Niki and Horizon was done by Couriersud and Andrew Gardner, --
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