> > Of course that only applies to > > the emulation of very recent systems. > > It applies even to systems that we don't think of as "very recent". I was reading the > Nocash documentation on the PS1 just the other day, and I seem to recall that clear > operations on the PS1's GPU will clear VRAM in blocks of 32 bytes per cycle. That's > something that only really became viable on modern CPUs with the introduction of AVX > extensions.
a single cycle on the PSX I'm guessing is a longer period of time as the actual clocks are lower?