|
Re: worth a look?: smaller-and-faster-data-compression-with -zstandard
10/05/16 03:22 AM
|
|
|
> > Space maybe but speed definitely matters for future chd compression/use. There's a > > reason the original PC based arcade games didn't have their data all zipped. > > that's not strictly true, plenty of games did have compressed data > > there are also logical reasons to do it, if you're dealing with streamed data then > you don't want i/o to become a bottleneck, so if you can stream compressed audio and > decompress it you're using less i/o time than streaming uncompressd audio. For > certain types of data it's also faster in general to load + decompress than load a > larger block of data (eg large amounts of text, if you load a dictionary first, then > only have to load lookup to words, it's a faster than reading raw data) > > also drive access speeds improve all the time, the majority of arcade systems that > are viable targets had slower drives anyway. > > yeah, it could be an issue, but it's definitely not a black/white thing. > > there are of course other interesting cases when it comes to i/o bandwidth, with GTA5 > it's recommended you DON'T do a full HDD install on an Xbox 360, the logic behind > this seems to be that you end up i/o bound streaming everything from the HDD, but if > you stream some data from the DVD and other data from the HDD at the same time you > have more i/o bandwidth.
By HDD, do you mean the mechanical ones only?
How does that change with SSDs, then, if at all?
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
|
|