@LensLarque: Jesus... dont think that this was necessary. Just for your information: MG was the person who did port those 5xBR, xBRZ or whatever this licked candy-drops shaders are called. I was really suprised that he did this, knowing that he dont like those shaders, even explained it more than a dozen times why, with very understandable examples, but he still did it. Contrary to some users here, we also have a Jezze statement here, that there are no differencies to the original shader versions and i consider Jezze a trusted and valuable person, when it comes to shaders. Yet, even if we keep this all away, MG comes here and said that he is interested not only in to solve these things, no, even convert more shaders and explained in his very first post here, what it is to do :
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What would really help me would be if some kind soul would assemble an archive of "golden master" screenshots for every single libretro shader, consisting of the input screenshot at native resolution, and the final output from the shader. That would be a massive help for me in porting over the libretro shader library, and I would appreciate it if someone could do that. It would also get your preferred shaders working sooner (or at all).
I dont know, what is not to understand here . I left out the most important part (from my POV), that it is a pain in the ass to convert those shaders, then *you* should pay attention to this, because if someone who really understand his homework says, that this stuff is pain, you maybe should believe him . I dont care about those candy-crap shaders called "image enhancement", but i do care about the other shaders, where countless emulated consoles inside MAME could benefit from, like the signal-processing shaders. But this is something that will be a dream, if you act and continue like this and i dont think, you will improve anything that is shader related.
Lets go to his answer to you or second post so to say:
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If you don't know what it means, I don't know what to tell you, because I actually described exactly what I meant by that in the post itself: A set of lossless PNGs, two per shader, consisting of the unfiltered input image, and the filtered output image. If this doesn't mean anything to you, you probably can't help.
Same here, I dont know, what is not to understand here . Also, i dont see any douche behaviour .
All you did answer:
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You probably can't read.
After this i tried to explain to you and Haze, what is relevant for MG, because i did understand the kind of issues you thought, that could lead to a problem with the shaders. Anything after this, is pure rage rampage, useless crap that will lead to nothing and sadly, also to no new shaders. applause for that. If you think RA is better or the future, you probably should go there and start poking questions there, i am interested how far you will come there.
MGs most times questionable behaviour aside, but i dont see anything he did wrong here, he even asked for help, that is so trivial for anyone who loves fiddling with shaders, that i am really shocked, that no one jumps in and says "hey, eaaasy. here are the picts". its just a shame.
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