> See my above description. There is no min / mid / max option, if you just use *one* > single shader at default settings inside the shader-chain. Any more complex shader, > just consists of those single shaders, but in a chain and even then, you have only > the options i described above.
Fair enough, I haven't used them, if they all perform only one completely non-configurable purpose then yeah, there is nothing to worry about. I'm a bit surprised tho, I thought even within a chained system the different parts of the shaders might have optional input parameters much as the CRT shaders do (amount to blur, input values to output values, offset, curvature amount etc.)