> ROM names are OK with my frontend. But know that my frontend is coded with an ancient > compiler, Delphi 7, and it doesn't support Unicode. > > But I'm talking about game names (galaga, elevator, mslug, gooniesb, etc). If MAME > devs start using game names in Russian or Chinese languages, how will we type those > names with our US keyboards ? > > I don't have a keyboard with Russian or Chinese letters... that is what I meant. > > I'm doing some magic to support Unicode game titles and other tricks with Unicode > strings in the frontend already. It works without any problems. > > If game names start using Unicode chars, my frontend is in BIG trouble. > To update to newer compiler, Delphi 10 Seattle, will require a complete rewrite of my > project. Plus, the cool thumbnails view will be lost forever. > I'm holding on to Delphi 7 compiler for as long as I can.
the shortnames are never going to be anything non-ascii, strictly a-z, 0-9 and _
as you note, they exist so that they can be typed, using characters that are difficult to type simply isn't going to happen.
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