> Yeah, I know that you left the MegaTech stuff in, my point was more that given the > choice nobody would choose to run MegaTech in a home built cab over the original > Genesis / Megadrive ROMs, there's literally no point at all to it, so having the > Genesis / MD stuff available makes a lot of sense.
I must say, I've always been tempted in include some MESS stuff in my build, expecially consoles that don't require software lists, though this never happened for some reasons: 1) My user base didn't care at all about that stuff, they only wanted an "easy-to-use-and-configurable" frontend to play their favourites arcade games. 2) Supporting MESS stuff in a serious way would have broken for the most part my GUI and sincerely I was not in the mood to rewrite it completely, also because of point #1 I never understood why this was considered a threat to official MAME, since the option to compile an ARCADE build is available. Some sites dedicated to emulation offer to download a command-line version of MAME with only arcades enabled. So what was the problem with my build? The two or three stupid hacks it contains that I *never* submitted to main source tree? I'm not a professional paid programmer, I studied COBOL and TURBO PASCAL at high school, so learning C language has been quite simple. I didn't graduated like it was in my wishes because I hadn't enough money to continue my studies. My father went away with another woman that I was 12 and so after the high school find a job to help my mother was the priority. I'm not so talented like you and other Devs in understanding how an hardware works and never pretended to be.
Edited by Mamesick (09/05/16 08:11 AM)
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