yoeddy |
Sound perfectionist
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Reged: 12/27/03
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Posts: 239
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Loc: Boise, Idaho
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Refreshspeed and Triple Buffer settings beyond MAME 0.172
08/06/16 11:45 AM
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Hi guys,
I've been using MAME for a long time, and for the past several years I enable "refreshspeed" and "triplebuffer" in the mame.ini file with each release. The use case is as follows:
When both are disabled, games play fine, but take a game like Vs. Super Mario Bros that has fast scrolling...the screen will inevitably ripple/tear.
I noticed as of 0.173, when I have these options enabled, Vs. Super Mario brothers still plays fine, but some of the vertical games like Pacman and Donkey Kong now hiccup in the sound arena. If I disable those settings, the sound hiccup disappears from the vertical games, but the ripple/tear returns to Vs. Super Mario Bros.
So as you can see, I'm in kind of a pinch. I guess I could stay with MAME 0.172 for the long haul. There must have been a change in the code somewhere after 0.172 right? If there are new settings that will help with this in the "post" 0.172 builds, I'd appreciate any insight. I have a Kortek 27" arcade CRT monitor and I use an HP Elite 8000 USDT PC with an Intel C2D E8600 (3.33Ghz) with 8GB RAM and Intel onboard video. Not the most powerful, but it runs the classics that I play 100 percent.
Any help would be appreciated.
Thanks, Jason
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