> How difficult is it to convert existing CG or GLSL based shaders (RetroArch) to BGFX > format?, I have noticed that the 'crt-geom' shader has now been converted to BGFX for > mame and wonder if 'crt-easymode-halation' could also be converted over to BGFX?. Its > probably one of the best CRT shaders out and can product awesome results.....
That first image:
http://i.imgur.com/Kg1IeDG.jpg
is posted on shmups as "current HLSL settings" by you!
I was going to ask what crt-easymode settings they were so I could try to reproduce them, but now I'm confused as to whether they are HLSL or crt-easymode??
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