How difficult is it to convert existing CG or GLSL based shaders (RetroArch) to BGFX format?, I have noticed that the 'crt-geom' shader has now been converted to BGFX for mame and wonder if 'crt-easymode-halation' could also be converted over to BGFX?. Its probably one of the best CRT shaders out and can product awesome results.....