Not really our cup of tea around here, but I thought it interesting that emulators like Visual PinMAME have had releases this year.
Here's what new from back in June.
Code:
*** CORE/CPU *** 64bit compilation supported XMAME port for unix/linux systems PROC support (needs special compile with PROC_SUPPORT defined) to drive (at least) real WPC machines with PinMAME/PROC New S14001A sound core for old Sterns (Catacomb, Flight 2000, Freefall, Lightning, Orbitor 1, and Split Second) Improved BSMT2000 sound core for Sega, Alvin G., Data East (Batman and newer), and Stern (up to Terminator 3) DMD generation games Improved AT91 sound core for the rest of the Stern DMDs (Elvis, LOTR, RBION, Sopranos, Nascar/Grand Prix/Dale Jr.) Improved Brave Team sound core
*** ROM SUPPORT *** Thanks to Inkochnito, Soren New: MAC: MAC Jungle (1995 version) Sleic: Bike Race (2-ball play) (not working yet) Sonic: Hang-On Unknown: Wild Texas (Firepower II Modification) Clones: Bram Stoker's Dracula L-2C (competition MOD) Creature from the Black Lagoon L-5C (competition MOD) Dr. Dude LA-3C (competition MOD) Earthshaker LA-4C (competition MOD) Hook 4.01p (4.01 with Prototype Sound) Inder Centaur (alternate version) Hyperball L-3 Lethal Weapon 2.03 Meteor (Bonus Count Fix, 'Fixes a rare bug where the bonus seems to countdown endlessly') Taxi LU-1 Taxi (Lola) L-5C (competition MOD) Taxi (Marilyn) L-5C (competition MOD) Theatre of Magic 1.5C (competition MOD) Tales of the Arabian Nights 1.5C (competition MOD) World Cup Soccer LX-3C (competition MOD)
***Visual PinMAME*** - New option for the DMD window: DMD opacity - New option for the sound processing: Sound Mode, where: 0 = standard builtin PinMAME emulation 1 = builtin alternate sound file support (store the alternate sound files in a PinSound-like directory structure (incl. textfiles for ducking and gain), within a new PinMAME directory subfolder 'altsound' and there within the machines shortname subfolder, e.g. for ij_l7: 'C:\PinMAME\altsound\ij_l7\' or for an example alternate sound file for tz_94h: 'C:\PinMAME\altsound\tz_94h\jingle\000064-load_gumball_pt_1\load_gum__LEGACY.ogg') 2 = external pinsound, 3 = external pinsound + psrec sound recording (must have PinSound Studio 0.7 or newer running at the same time: make sure that the windows permissions match between PinSound Studio and Visual PinMAME/Pinball, e.g. if one is using admin permissions when running, then both need to be started with that (or the other way round)) (needs VPINMAME_ALTSOUND (also requires bass.lib/.dll) and/or VPINMAME_PINSOUND defined when compiling) - New methods for the Controller object: HRESULT NVRAM(/*[out, retval]*/ VARIANT *pVal); - Get the full NVRAM of the emulation (e.g. high scores, settings, etc. as a binary blob of 8bit values) HRESULT ChangedNVRAM(/*[out, retval]*/ VARIANT *pVal); - Get only the NVRAM parts that have changed since last call (similar to ChangedLamps), first dimension has the location, second the new value (only 8 bits are valid), third the previous value (only 8 bits are valid) (See for example https://github.com/tomlogic/pinmame-nvram-maps for some machines NVRAM mappings) - Add 'Restore window position' to menu - PinDMD 3 handling (see pindmd.h to change defines when compiling, also requires pindmd.lib/.dll)
http://www.vpforums.org/index.php?app=downloads&showfile=11571 http://www.vpforums.org/index.php?app=downloads&showfile=11570 http://www.vpforums.org/index.php?app=downloads&showfile=12078
Now they're working on 2.8...
- Stiletto
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