> > > > OP, what you want is now a lot easier (I think, assuming one of those filters > offers > > identical output, it's the same filter author at any rate) and doesn't involve > > copying files around. You just need to switch your video output to BGFX instead of > > OpenGL, and enable the filter. Robbbert should be able to walk you through how you > do > > this with MAMEUI/HBMAMEUI. > > > > If for some reason you want to stick with OpenGL, this should work for you as well. > > As Robbbert says, HBMAME doesn't differ from MAME in how you configure it, and > > HBMAMEUI doesn't differ from MAMEUI. (MAME and MAMEUI differ by a bit tho!) > > > > - Stiletto > > MAMEUI / HBMAMEUI doesn't have any setups for filters and all that, because (a) > things keep changing, and (b) i do not care at all about any of it. > > MAMEUIFX was the build with the various easy-to-use adjustments, but that's gone now.
... okay... well it's not going away, shouldn't MAMEUI have feature parity? Otherwise I recommend adding what features *cannot* be configured from the MAMEUI interface to the documentation.
So in this case, OP, if there's no movement from MAMEUI to configure filters from their UI, then I recommend switching to MAME (or HBMAME) plus maybe a front-end like QMC2. Or learn to use MAME from the command prompt.
That said, OP, you should still be able to use filters with MAMEUI/HBMAMEUI, but you'll have to configure them the same as you'd configure MAME/HBMAME: from the command prompt.
- Stiletto
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