> > It's a thing even up to the PS4 generation. Know why? Bink Video. > > > > I have modern PC games with videos rendered at low quality 720p -or less-, upscaled > > to 1080p. Bink Video isn't a bad tool, but a lot of devs don't bother fine tuning > the > > quality and leave things at the default, which adds a lot of artifacting. > > Which is dreadfully stupid, because the PS3/PS4/X360/XB1 all can play Blu-ray quality > MPEG-4 video that you don't have to pay anyone to make or use. But there's a lot of > inertia, backed up by the fact that Microsoft refuses to make it easy to play video > back on Windows (in an API sense; obviously as an end-user WMP is adequate).
Don't you have to pay a license to be able to use MPEG-4? I mean yes, it's standard on consoles... but operating systems don't have native support built in (or at least they didn't back when 7 was released.) DVD playback was removed in Windows 10 when they removed Windows Media Center, and you have to pay them 15 bucks for their app - or do the sane thing and download free software like Videolan or MPC Home Cinema.
I figure it's easy for them to use MP4 on consoles since the playback license is part of the whole shebang they have to sign when becoming a developer. But PC games are a whole other story.
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