> > They (SEGA) even had Galaxy Force II (import)... OutRun too, iirc. I had always > > wondered if the Saturn could've pulled off Super Hang-On. I played that to death on > > the Genesis. Playing the arcade version next to it just blows it away! > > Any of the sprite scaler games would've been right at home on the Saturn, that's > something it was *very* good at.
GF2 only had half the framerate of the original tho didn't it? Super Hang-On would have been easy tho, yes, surprised nobody has done it, could probably even just do a static recompile of the original code and rework the gfx calls.
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