> > Also keep in mind that with Saturn most transparency effects are checkerboard, not > > real (there's a nice video explaining exactly why) and that again looks terrible on > a > > modern screen. Rather than the illusion of transparency you get a horribly blocky > > grid. > > > > I recall reading somewhere where they were developing the Core/Eidos game; Ninja - > Shadow of Darkness, for the SS, and achieved a transparency effect. Unfortunately, > the game was never released. > > Seems like they said it was using Mode 7 to do this... But, I thought that was for > perspective/scaling(?), not transparencies. So, I could be wrong on that.
The things you can pull off in terms of transparency on the Saturn are very well documented https://www.youtube.com/watch?v=f_OchOV_WDg
That video basically explains it all, there are no ways around those limitations, every method has drawbacks.
You could also software render everything to a framebuffer and not use any of the video hardware at all, doing all your own transparencies, but the SH2s are too slow to really do an entire game that way.
Edited by Haze (07/13/16 07:36 PM)
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