> How many digits are actually required for the refresh ratio? I mean, for the uses we > are planning, do we need to be as specific as to list "59.59Hz" or simply "59Hz" > would be enough? If the second seem enough, should I round that number? For example, > "59.97Hz" automatically becomes "60Hz"? > > I ask this because the current list using 4 digits contains 946 modes, versus 774 > modes if I use a 2 digits approach. > > My arcade machine has an arcade monitor in it, but I don't use GroovyMame, but rather > the old Soft15 solution and it works great, but I would like to support GroovyMame > the way I can and if I can. I also want to give people an easy way to auto generate > config files, so any info on this is appreciated. > > Thanks.
Traso is right, six digits is the "normal" info. You cant destroy the way GroovyMAME works, because it does the same like your app. It reads out the info from MAME itself. I think i did not explain enough the reason for resolution and refresh. The intention is to use that info and to create new and unique filters from it. Thats why i wrote that games with higher resolution like 640x480p and up, should not display scanlines with a activated HLSL preset.
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