Please I don't wanna enter to internal 'diatribes', so please back to the technical stuff.
> It's more likely to be sprite DMA enable, and bit 1 could be involved too in the process, so DMA enable / request for sprite chip. I tried to implement sprites with normal 'buffered sprite ram' (hence: automatic copy) and they looks synchronized with bg scroll.
> That also contradicts with my rowscroll guess, unexpectedly. Why? Rowscroll enable is bit 1, not 0... They both work for me. > Don't see much difference from the actual video reference, it's a photo glare effect imho. Really? Am I blind? Seriously, my first thought was screen glares, but if you notice the cyan blocks (water blocks?) they always mantain the same 'bluish' tonality, so it cannot be an optical effect.
Any other opinions about the screenshot?
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