Kale |
Il Sindaco
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Reged: 09/26/03
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Posts: 155
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Loc: Naples, Italy
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Re: Kale: borderline with more colors
06/01/16 10:34 AM
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> - The bit 0 of 0xD700 enables all sprites (See stuck sprites in screen transition > from demo to gameplay when you insert coin)
It's more likely to be sprite DMA enable, and bit 1 could be involved too in the process, so DMA enable / request for sprite chip. That also contradicts with my rowscroll guess, unexpectedly.
> - The bits 5, 6 (always 0xD700) are not coin lockouts, but coin counters >
Might be, I've simply forgot to double-check here.
> Anyway, did you notice that the background colors compared to the original screenshot > below are wrong? > For example the blocks should be orange, yellow and green, in MAME instead they are > all red! > Maybe the "unused" proms are for indirect color lookup? >
Don't see much difference from the actual video reference, it's a photo glare effect imho.
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