> > And I can't have the Lottes > > textures applied to it so it looks terrible. > > Gee, that's a good way to motivate me to port Tim's shaders over.
Sorry, I didn't mean that! I'm just saying that I don't use HLSL and prefer to use Lottes GLSL shaders because with a single option turned ON and a path to the desired shader, all my games have consistent and uniform arcade monitor textures. And if Lottes horizontal and vertical shaders are not 100% faithful to the old arcade monitors, they are at least pretty d&*n close, as shown on his website.
HLSL may have advantages because it's flexible and has a LOT of options. But to the regular Joe (AKA - myself), who just wants to play arcade games the way they looked back in the day without too much patience to keep messing around with 200 parameters to get a display which looks like those old arcade monitors, it won't be a good choice IMHO.
My suggestion to the HLSL developers would be to 'enclose' predefined settings in the way Lottes did, taking away from the regular users the 'in'-hability to set their own parameters (which in 99% of the cases would be innacurate anyway, since we don't have an arcade monitor to compare output results). In this case, less is more....again, IMHO.