> hi all, i'm having trouble getting this emulator to load any rom. i'm getting 2 error > messages depending on either daytona or house of the dead. setup text is as follows: > > i'll post pics of the errors > > ;Configuration file for the SEGA Model 2 emulator > ;All text to the right of ; is ignored (use as comments) > > > ;Add your rom directories here (max 10) > ;ROMS subdirectory in the same folder than the exe is always scanned when searching > for roms > ;(remove the ; form Dir1) > [RomDirs] > ;Dir1=C:\Users\shawn\Documents\m2\roms > > > [Renderer] > SoftwareVertexProcessing=0 > > Wireframe=0 ;Disables polygon filling (for debug purposes, don't change) > FakeGouraud=0 ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly > information (flat) > Bilinear=1 ;Enables bilinear filtering of textures > Trilinear=0 ;Enables mipmap usage and trilinear filtering (doesn't work with some > games, DoA for example) > FilterTilemaps=0 ;Enables bilinear filtering on tilemaps (looks good, but can cause > some stretch artifacts) > ForceManaged=0 ;Forces the DX driver to use Managed textures instead of Dynamic. Use > it if the emulator > ;crashes after loading or doesn't show anything > ForceSync=0 > FullScreenWidth=640 > FullScreenHeight=480 > > AutoMip=0 ;Enables Direct3D Automipmap generation > MeshTransparency=0 ;Enabled meshed polygons for translucency. Requires PS3.0 > DrawCross=1 ;Show Crosshair in gun games > GammaR=1.0 ;Per Component Gamma correction (1.0 = no correction). Red > GammaG=1.0 ;Green > GammaB=1.0 ;Blue > > WideScreenWindow=0 ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10 > FSAA=0 ;Enable full screen antialiasing in Direct3D > > > ;These options are configured from menus so don't touch > FullMode=0 > Sound=1 > Frameskip=-1 > AutoFull=0 > Filter=20373472 > > > [Input] > XInput=0 ;Enable support for Xbox360 compatible devices > EnableFF=0 ;Enable Force Feedback Effects > HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key > is released > UseRawInput=0 ;Read mouse through Rawinput, allowing 2 mice > RawDevP1=0 ;Assign specific RawInput devices to players. If you have more than 2 mice > RawDevP2=1 ;set which one is assigned to each player (0-based) > > ;FORCE EFFECTS PARAMETERS > ;FE_CENTERING Effect (Spring centering effect) > FE_CENTERING_Gain=0.5 ;Global gain > FE_CENTERING_Coefficient=10000 ;0-10000 > FE_CENTERING_Saturation=10000 ;0-10000 > FE_CENTERING_Deadband=1000 ;10% > > ;FE_CLUTCH Effect (Friction, wheel turn hardness) > FE_CLUTCH_Gain=1.0 ;Global gain > FE_CLUTCH_Coefficient=10000 ;0-10000 > > ;FE_LEFT,FE_RIGHT (Constant force in a direction) > FE_LEFT_Gain=1.0 ;Global gain > FE_LEFT_Magnitude=10000 ;0-10000 > FE_RIGHT_Gain=1.0 ;Global gain > FE_RIGHT_Magnitude=10000 ;0-10000 > > > ;FE_UNCENTERING (Sine force, wave the wheel, rumble) > FE_UNCENTERING_Gain=1.0 ;Global gain > FE_UNCENTERING_Magnitude=10000 ;0-10000 > FE_UNCENTERING_Offset=-200 > FE_UNCENTERING_Phase=0 > FE_UNCENTERING_Period=56000
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