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TriggerFin
Gnu Truth
Reged: 09/21/03
Posts: 5266
Loc: Stuck in a hole
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Re: I may have installed too many KSP mods
05/28/16 09:28 PM


> > I wish I hadn't started playing when they fixed the 64bit version, as the wheels
> have
> > been ruined and the the fix for them isn't yet "soon."
> > Anyway, my solar electro-prop managed a full westward circumnavigation and more
> > before I tried turning east, which dropped it in the water rather quickly.
>
>
> Nice shot. Are the clouds/weather part of a mod, or is that in the game now?
> Likewise, the prop engines?
>
> I just realized that KSP's not installed on my computer, after having updated to Win
> 10. I'll have to fix that.

The wheels on this plane are edited to 150% size with tweakscale so that they'll survive a landing.

The propellers come from a mod, and I can't remember which one right now. :-)

The clouds are from Environmental Visual Enhancements, and they get a bit heavy at times (like in that image).

The solar panels on the wings are actually from a mod, though I had a stock option as well.

The tail has been altered by Ven's Stock Revamp. They're stock parts, but remodeled a bit.

The flight computer that's maintaining my heading and pitch are from RemoteTech, which is primarily meant to require range and line-of-sight for communications.

The map display is SCANSat, and required a mapping satellite in a polar orbit.

Under that is a checklist from [x]Science.

On the right, AmpYear is telling me when it's safe to fly (this plane has just over 2 minutes of power outside a 90-minute window around noon, so has to fly west at about 142m/s).

Most of the data at the top comes from Kerbal Engineer Redux, and I'm showing more than needed here.

The three lines in the center telling me where my waypoint is are from Waypoint Manager.

Kerbal Flight Indicators is the cause of the... flight indicators... that are drawn in the sky ahead of the plane.

There are other mods not being used on this flight, like Kerbal Alarm Clock and Stage Recovery, and... well, including the minor helper mods (several are split in pieces with a separate core required) and Stock Bug Fixes, my current list is just under 100 mods on CKAN, which installs them and keeps them updated.







Entire thread
Subject Posted by Posted on
* I may have installed too many KSP mods TriggerFin 05/28/16 08:43 AM
. * Re: I may have installed too many KSP mods jeremymtc  05/28/16 06:44 PM
. * Re: I may have installed too many KSP mods TriggerFin  05/28/16 09:28 PM
. * Re: I may have installed too many KSP mods GatKongModerator  05/29/16 08:12 AM
. * Re: I may have installed too many KSP mods TriggerFin  05/29/16 11:54 AM

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