> Turning the throttle off can give you a better idea as to how it's performing. > There's a difference between keeping pace at 100% and being 200+%
we've established there's a genuine issue
logerror calls have become MUCH more costly, even when no logging is being done, which is surprising, and probably an error.
the game was triggering a rather unusually high number of log calls (as it touches the protection an awful lot) but previously they had no real impact on performance, now they do.
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