> Ok heres a screen grab with my current hlsl settings and prescale left on the default > setting.... > > > and my hlsl raster.ini settings.... > > shadow_mask_tile_mode 0 > shadow_mask_alpha 0.18 > shadow_mask_texture shadow-mask.png > shadow_mask_x_count 6 > shadow_mask_y_count 4 > shadow_mask_usize 0.1875 > shadow_mask_vsize 0.1875 > shadow_mask_uoffset 0.0 > shadow_mask_voffset 0.0 > distortion 0.06 > cubic_distortion 0.03 > distort_corner 0.15 > round_corner 0.05 > smooth_border 0.50 > reflection 0.0 > vignetting 0.30 > scanline_alpha 0.60 > scanline_size 1.0 > scanline_height 1.4 > scanline_variation 1.0 > scanline_bright_scale 1.0 > scanline_bright_offset 0.0 > scanline_jitter 0.0 > hum_bar_alpha 0.0 > defocus 0.0,0.5 > converge_x 0.0,0.0,0.0 > converge_y 0.0,0.0,0.0 > radial_converge_x 0.0,0.0,0.0 > radial_converge_y 0.0,0.0,0.0 > red_ratio 1.0,0.0,0.0 > grn_ratio 0.0,1.0,0.0 > blu_ratio 0.0,0.0,1.0 > saturation 1.15 > offset 0.0,0.0,0.0 > scale 1.0,1.0,1.0 > power 1.0,1.0,1.0 > floor 0.02,0.02,0.02 > phosphor_life 0.10,0.10,0.10 > > I know its not exactly blurry but when i was able to use prescale 6 or 8 the picture > was always sharper
How do you get the screen curvature without the jagged edges? Mine looks "stepped". Also games like Puck Man running full screen really have thick vertical bands through it. The bands are not there when running in a window. Also, the jagged edges are much more visible. I can't capture an image in full screen mode to attach here.
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