>>> Really old hardware where reading schematics is needed isn't my thing either
>> I'm marginal at it at best; the really good guys at translating schematics are all >> retired for the most part.
>Sooo, anyone have a list or any info on what's available, old hardware / schematics-wise? >Wouldn't say that I'm an expert, but if no one else is stepping up, I'd be interested in >taking a crack at something. Last I checked, most everything old that had schematics >online had been emulated, and as an outsider it's somewhat difficult to find out what's >still needed.
Quite a fair amount of work yet to be completed for older hardware games excluding the discrete emulation part (analogue audio hardware and video including non-cpu games).
I noticed Midway Space Encounters was updated.
- qwijibo 2016-04-30
improve trench colors in space encounters and simulate screen flash effect. --
I wasn't familiar with that Midway game and wouldn't know how it worked unless watching gameplay from actual cab on some online video site.
Midway Phantom II is another game I didn't play in arcades and wouldn't know what it looks like exactly compared to emulation. The Midway parts catalog of Phantom II does have logic schematics printed in back of the parts catalog. Going by comments within the source code of the mw8080 file, it looks like someone did an attempt at looking over Midway Phantom II logic schematics many years earlier.
-- src/mame/drivers/mw8080bw.cpp
* Phantom II: cloud generator is implemented according to the schematics, but it doesn't look right. Cloud color mixing to be verified as well --