> I don't know if that answers your question. I don't make a blanket statement about > stretching 4:3 games because it depends on the game. For example, great bezel art > would change my mind. Also, if I truly felt a game looked odd, I'd not do it. As I've > said, I'd never stretch a 3:4 game to 16:9, for example.
Humor me, as I'm fiddling with a shader and would like to get your opinion on it: Can you give me an example of a 4:3 game that you do stretch to 16:9, and a game that you don't?