> Yeah. The current operative theory is that the widespread prefererence for the look > that the default 0.172 HLSL and BGFX-HLSL shaders have is that it comes from YouTube > videos of CRT arcade machines in e.g. Akihabara and elsewhere. The exaggerated > blooming caused by cheap CCDs, the funny distortion (because the camera isn't > on-axis), the hum bars from the frame rates not in sync, it all makes sense. > > The fact that someone made a moderately funny YouTube video slamming those presets is > not lost on MAMEdev
Hah, now you have my curious, I must find that one. The hum bar issue is probably the most noticeable of the bunch and quite funny to see running out of context.