> I would have thought that MAME would keep the 4:3 aspect ratio at least. Why would > you bother to simulate a crt and then not even keep the correct aspect ratio? >
I have old CFGs in which probably there's "Pixel Aspect (8:7)" enabled as video option instead of "Standard (4:3)".
> But what are you trying to show? All of the shaders offer many configuration options. > A lot of the differences would disappear if you adjusted them to match your > preferences. Although only the D3D (non bgfx) hlsl shader has a bloom effect included > right now afaik. Of course, if we port crtgeom and Lottes Crt shader to the new bgfx > system, we could add a bloom effect to them pretty easily... > > I guess I just don't know what you're trying to show by putting up low resolution > screenshots of the default settings.
Yes you don't understand the meaning of the post so you're invited in not to post aggressive useless comments.
I simply showed which is the final result of the various video mode alternatives. If this hurts you, it's not my problem. IMHO what a noob user that enables BGFX mode with default values can obtain as final result should be much better without having to go crazy in modify the hundreds of sliders available.
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