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Re: Can NeoGeo Do It?
03/09/16 05:57 AM
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> One thing I love to contemplate since NeoGeo was such an advanced machine for its > time is consider if it could handle/play other arcade games.
The NeoGeo wasn't particularly advanced for an arcade system at the time it was released, it was actually fairly weak. It only supports sprite graphics with simple scaling and auto-animation effects. Its only big advantage over anything else was that it could directly address a lot of ROM-based graphics. That's why it was a good, cheap platform to keep releasing 2D fighters and puzzle games for over a decade. You could probably make an acceptable NeoGeo port of CPS1 games, though.
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