> Wait people, I don't quite get everything, been used to GroovyMAME rather than the > vanilla build so I have a few questions; > > - What does 'auto' stand for in front of 'video' (osd video options) ? D3D ? BGFX ? > How do I know what MAME is using ? > > - Does D3D9ex work with this version ? > - If yes is it working like in GM (not queuing a ridiculous number of frames and > therefore producing less delay) > > - What does the 'switchres' option is for here ? > > - What's going on with sync anyway ? I haven't turned 'waitvsync', 'syncrefresh' or > 'triplebuffer' on but there's not a hint of tearing whatever game I launch. How come > ? > - I'm using Win 7 w/ Aero so maybe my Windows and/or GPU are forcing sync to monitor > anyway ? > > Thanks ! ^^"
For what it's worth, we're still working with Calamity to import as much of GroovyMAME as possible. If you're looking for feature parity we're not quite there yet. Expect it later in MAME 0.172 or later.
Still, no reason not to learn standard MAME now.
- Stiletto
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