> try to increase the x/y prescale factors of the HLSL section. A > value of "5" (five) gives a nice, good average and if your graphics card can handle > it, you can even try higher values.
Be careful: it helps to know what prescale actually *does*. It blows up the game image by the factor specified, so a 320x240 game becomes 1600x1200 worth of pixels before the final stretch/filter, and you don't want to go past the resolution of your monitor. So for a 720P monitor or a 1366x768 laptop prescale 5 would be a bit excessive.
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