> It's pointless to even judge before it's completely implemented, and raving about how > bad it is would only serve to demoralize people from actually finishing the work. Why > don't you actually just kindly keep quiet on judgments until there's feature parity? > > BGFX is going to be a whole lot more than just CRT simulation.
Word and absolutely agree. It seems a lot of people have no understanding and sense, how much work in the past 2 years went into HLSL and even worse they claim things here, that are simply not true. If you people have no nerves to play with the settings of HLSL, then dont judge about HLSL and stuff you dont even test for yourselves.
Does GLSL have a LCD shader for Gameboy? NO Does GLSL have any Vector shader? NO Does GLSL have NTSC, Bloom and the usual CRT stuff all together? NO Does GLSL have Phosphor Life simulation? NO Does GLSL have a slider menu to adjust parameters in realtime? NO