I seem to remember it not liking whatever the default mouse type is in the driver unless you specifically load a compatible mouse driver first (the detect code causes the machine to hang)
MAME treats the mouse as a pluggable device, so you can specify a different type on the commandline. For some reason MAME also defaults to having 2 mice plugged in which might cause an issue as well
mame64 at486 -board2:comat:serport0 "msystems_mouse" -board2:comat:serport1 ""
tells it to just use the one mouse, plugged into serial port 0, with serial port 1 left empty...
you might still need to find a mouse driver to load tho.
> I tried to run some old DOS games full screen on MAME without the bother of VMWare > not able to lock mouse cursor or that bar at the bottom when full screen. Most games > run fine so then I moved to the next step: Windows. Windows 95 installs fine. There > was a weird video glitch when colors set to 256 colors, but it got fixed when I > installed DirectX. I tried also every Windows 3.1x available (even 'for Workgroups'), > but it hangs right at the 2nd/3rd disk (when it finishes copying files and ask you to > wait a while). I've played with many basic slot devices without success and I get the > same result with at386 and ct486. > > I run driver using this: > > mame64.exe at486 -harddisk at486_C1015_H16_S63.chd -ramsize 16m > > DOS version is 6.22 with MSCDEX installed. > > I also tried imgtool to inject files into blank disks (so I don't burn files into ISO > images to copy them) but I can't even create them. It hangs on this command. > > imgtool.exe create fdi_fat test.fdi > > I know the driver is set as "Not working", but I remember I could run Win 3.1 before. > Maybe I am missing something else.
Edited by Haze (11/19/15 03:06 AM)
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