Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6126
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Loc: Fort Worth, Tx
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Re: cgwg MAME GLSL/OpenGL shader. (Another one got out.)
10/21/15 06:04 AM
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> I'm a bit confused. In CRT-geom-halation.vsh, there is one line...const vec2 angle = > vec2(0.0,-0.05); > > Are you saying to make two copies of this file? Call one vertical.vsh and change the > line to const vec2 angle = vec2(0.0011,-0.0). Call the other horizontal.vsh and > change the line to const vec2 angle = vec2(0.0,-0.0011). Then instead of using > CRT-geom-halation.vsh, use these two new files and gaussx and gaussy?
Yep. Keep the CRT-geom-halation.vsh for back up just in case. You will need to make copies of the _rgb32_dir.fsh files as well. vertical_rgb32_dir.fsh and horizontal_rgb32_dir.fsh
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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