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MASH
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r41188
10/16/15 02:41 PM


MAMEINFO.DAT

* Updated to MAME 0.166 (r41188) - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (16th Oct)

* Added missing CHD infos (thanks to Marco Tucceri)

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos.



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.166 (r41188)

- New games: Led Storm Rally 2011 (World)
- New Working games: Led Storm Rally 2011 (US)
- New Non-Working games: Attack Pla Rail (Japan, AP1/VER.A), Beatmania III Append 6th Mix, Beatmania III Append Core Remix and Neo Print (Japan) (T2d)
- New clones: Air Duel (World, M82-A-A + M82-B-A), Final Fight (USA 900424), Joe & Mac Returns (Japan, Version 1.2, 1994.06.06), Ken-Go (set 2), Lightning Swords, Master Boy (Italian, PCB Rev A, set 2), R-Type (Japan, bootleg Major Title conversion, M82), R-Type II (Japan, bootleg Major Title conversion, M82), SDI - Strategic Defense Initiative (bootleg, set 1), SDI - Strategic Defense Initiative (bootleg, set 2), SDI - Strategic Defense Initiative (bootleg, set 3), SDI - Strategic Defense Initiative (bootleg, set 4), SDI - Strategic Defense Initiative (bootleg, set 5), Sliver (set 2), Turbo Out Run (cockpit) (bootleg of FD1094 317-0106 set), WEC Le Mans 24 (v1.26) and Wonder Stick (set 2, censored)
- New PEPlus games: Player's Edge Plus (X002179P+XP000119) Double Bonus Poker
- New devices: hd44780_a00
- Digitalker speech: Fixed Digitalker speed. The interrupt command was triggered at the end of the post-sample blank instead of at the start. It's a tight guess but is on par with real hardware footage of Scorpion.
- ATAPI: Ultra DMA modes should be useable now (machine\atahle.c)
- Atari Custom: Updated previous fix (video\atarimo.c; MAME 0.165), this fixes palette problem in ThunderJaws (ID 05596).
- PIC8259: Turn logging back off
- aleck64.c
. Fixed build (video\rdpblend.c)
. Fixed reversion for PI. PI transfers round length up, not down (machine\n64.c). Added field for VI interlaced modes (video\n64.c). Display of interlaced video still needs work.
- chihiro.c: Chihiro needs the "xbox waitvblank" debugger command to progress
- firebeat.c
. Added proper dongle dumps for kbm3rd, pop4 and popn5
. Added table of missing dumps
- hng64.c
. Baby steps towards a better "floor" layer (video\hng64.c)
. Commented out a bunch of printfs
. Crazy camera projection bug fixed
. More accurately describes what is going on with the HNG64 linescroll data upload
. Video spacing cleanup, variables declared where they're used, etc. The new rasterizing code is better than the old, so I can remove a hack or two.
- lindbergh.c: Updated docs with some PIC numbers
- m72.c
. Make it clearer that Air Duel (the M82 PCB) is actually a conversion of Major Title, the sprite roms used for the extra sprite layer in Major Title are still present on the board!
. Added some M81 PCB details based on Chris Hardy's observations
. Use the uPD71059 instead of hacking the irq vectors for different games
. Made M82 type hardware switch tilemap sizes on the fly
. Added dumped PROMs to clone R-Type II (Japan)
. Added 'M81-B-B Jumper J3' configuration to dbreed, hharry and xmultipl
- m92.c: Added uPD71059 device. Kill some no longer required code.
- m107.c: Added uPD71059 device to avoid per-game irq vector base in the init
- namcops2.c
. Updated PCB notes and added another JVS I/O I/O board
. Doc update for RAM64 PCB used with Wangan Midnight
- piggypas.c: Fixed CPU type, added layout and some inputs. Replaced Z80 CPU1 with I8031. Added LCD screen (96x8, 50Hz), keypad control, 1 button and 4 coin slots.
- segas16a.c and segas16b.c: Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes 'SDI - Strategic Defense Initiative' playable again (level 2 onwards had no sprites and completely broken backgrounds) (ID 02919). It also makes Super League and Excite League look correct, both are cocktail only games and have never really worked.
- 1942: Corrected the clocks in clone 1942 (Tecfri PCB, bootleg?)
- Chanbara: Fixed background flip and sprites rom loading
- Counter Steer
. Improved $415-6 buffer modified by M6809 "master" and read by "slave" CPU. Updated notes.
. Bit 3 of master CPU controls reset line for slave. Added start-up sequence but still hangs afterwards.
. Master CPU irq is actually tied to vblank, fixes gameplay too, now is all video related (rotation, tilemap paging and color). Might as well not mask screen drawing. Added notes.
- Crypt Killer
. Documented gun connections and some clocks
. Updated clocks based on Guru's new PCB layout/readme
- Final Fight
. Sorted Final Fight sets by displayed date. Minor doc update.
. Fixed Final Fight (USA 900424) and Final Fight (USA 900613) in CPS1 config table
- Frogger: Fixed sound cuts off in clone Frogger (Moon Cresta hardware) (ID 00100), sound hook up is now more in line with schematics - thanks to Duke.
- Led Storm Rally 2011: Added correct sprite rom dumps. Adjusted the rom loading / gfxdecoding in the driver to accommodate the correct ROMs (Game now playable).
- Operation Thunderbolt: Fixed/added ROM locations & update PCB layout
- Point Blank 2: Documented the gun connections
- Rescue: Added some notes about the missing code for clone Rescue (Free Enterprise Games, bootleg)
- Space Warp
. Moved Space Warp to Galaxold driver, it has code to init the galaxian sound chip and IC locations match galaxian.
. Fixed boot procedure
- Dipswitch fixes in galaxold.c, piggypas.c and m72.c
- Fixed rom names in lindbergh.c, namcops2.c and othunder.c
- Renamed (airduel) to (airduelm72), (ffightub) to (ffightuc), (ledstorm2) to (leds2011u), (wecleman2) to (weclemana), (zigzag) to (zigzagb) and (zigzag2) to (zigzagb2)
- Description changes of Air Duel (Japan, M72), Daiku no Gensan (Japan, M84), Gallop - Armed Police Unit (Japan, M72), Hammerin' Harry (World, M81), Hammerin' Harry (US, M84), Ken-Go (set 1), Master Boy (Italian, PCB Rev A, set 1), Neo Print - '98 NeoPri Best 44 (Japan) (T4i 3.07), Neo Print V1 (World) (E1a), SDI - Strategic Defense Initiative (bootleg, original hardware), Sliver (set 1), WEC Le Mans 24 (v2.00, set 1), WEC Le Mans 24 (v2.00, set 2), Wonder Stick (set 1), Zig Zag (Dig Dug conversion on Galaxian hardware, bootleg set 1), Zig Zag (Dig Dug conversion on Galaxian hardware, bootleg set 2)
- MAME
. Rename of driver files to make names unique (arcadia.c -> arsystems.c, mephisto.c -> mephistp.c, rainbow.c -> rbisland.c)
. 3rdparty
. BX use pthread_setname_np(3) only with __GLIBC__
. Added NetBSD support to BX
. Removed unneeded backup files (3rdparty\scintilla\gtk\makefile.orig and src\Editor.cxx.orig)
. LUA engine: Added save/load state support
. Get BGFX to compile with mingw32 headers found in GCC 4.9.3 and 5.2.1 releases (include\dxgitype.h)
. Updated BGFX, BX, GENie and googletest/mock
. Disabled DX12 on mingw since it is not working (render\drawbgfx.c)
. Fixed conflicts with the newer polygon interface (drivers\namcos23.c, includes\hng64.h and video\hng64_3d.c)
- SDLMAME: Removed obsolete CapsLock hack (sdl\input.c)
- MESS
. Fixed uPD7220 video in (MESS) MikroMikko 1 from git://github.com/kara1001000/mame. Implemented the 7220 offset and screen size change differently for MikroMikko as there were issues with other machines with 7220s. (MESS) MikroMikko 1 M6 seems to depend on fifo showing empty when there's one byte left to read.
. Fixed the memory map mirroring based on schematic in (MESS) Votrax Type 'N Talk
- Compiling
. Moved src\mess\*.* into src\mame\
. Allow current scripts\toolchain.lua for mingw to work and allow GCC 5.2 to also work if gcc-ar is current enough. Added a little more info about LTO option.
. Moved tools in proper place and moved build python scripts together with other scripts
. Do not create dasm.lib if no disassembler compiled
. Renamed DRIVERS parameter to SOURCES since you can add any source you wish to include in target
- Debugger: Give message if debugger comments are not saved (debug\debugcmd.c and debugcpu.c)



"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."






Entire thread
Subject Posted by Posted on
* MAMEinfo 0.166 :) MASH 09/30/15 12:02 PM
. * r41188 MASH  10/16/15 02:41 PM
. * r41094 MASH  10/09/15 01:38 PM
. * Re: r41094 Big Karnak  10/09/15 07:26 PM
. * Re: MASH  10/09/15 09:04 PM
. * Re: MAMEinfo 0.166 :) dankan1890  09/30/15 03:24 PM

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