> Well there's enough people around now who've known nothing but widescreen ratio since > childhood. > > 4:3 is something only their parents grew up with.
Sure, but that's irrelevant to knowing the difference between game resolution and display aspect ratio. You could make a game in 640x480 that's 16:9 and has round circles etc. when shown on a 16:9 monitor; it'd have weird wide pixels, but that's no different from the weird tall pixels of a 4:3 640x240 PSX game.
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