> > The Tower Defense mode that was so off-putting at the beginning of the game never > > came up again. Not once. It seemed you would need to play with deliberate > > recklessness to trigger it, taking a district, installing someone, not doing their > > missions, and then raising awareness of yourself for an extended period. > > > > Guess I'll do AC3 at some point then, depending on price. Too many other games on > the > > list though. Styx:MoS fills AC's hole for now, since it was on sale. > > I liked the first one. I finished it but it got way too repetitive towards the end > and started to feel like work. The second one I played for a while but I couldn't get > into it, maybe it's time to give it another go. > > The last game I really got into was Alien Isolation. It was so good that I wish I > could forget it so I could enjoy it again.
AC2+ added maps to show where treasures were. AC:R's treasures were mostly supplies for the (new weapon type) that I rarely used.
I spent only 44 hours in 1, but 92 in 2, 82 in B and 56 in R. I recall not liking that in AC1, you would have stealth missions with stealth kills that always dropped you into the middle of a group of guards that you would need to escape. That was mostly changed in the later ones, with just a few in AC:R that forced such a condition.
There is a significant amount of non-story content I won't be touching in AC:R (I've uninstalled it already). A seemingly endless list of non-gameplay (I'm being vague due to your not having played) "missions" that give you more supplies, and some multiplayer stuff that for all I know is completely dead.
AC3 is going to wait, as game+DLC is still currently $50 on Steam, and the DLC seems to be what replaced the sequels, with much of it being real game content.
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