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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: HLSL perspective?
08/09/15 07:18 PM


> > MAME now has HLSL and GLSL and works on Windows.
>
> What are the advantages of GLSL (if any) over HLSL?

Some people are claiming it looks better if using a 4K display (I can't confirm this)

It might be just a bit easier to setup and use because you don't need to understand any settings and just simply enable the shader for MAME to use it.

I like that users now have alternatives to use both and can change from both relatively easily by just changing a few settings in mame.ini so they can decide for themselves what they like or enjoy better.

Personally I prefer HLSL since Jezze's changes went in because I just think it looks and functions better on my hardware.



Quote:


hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 8
hlsl_prescale_y 8
hlsl_preset -1
hlsl_write
hlsl_snap_width 3200
hlsl_snap_height 1800
shadow_mask_alpha 0.5
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
curvature 0.0
round_corner 0.0
reflection 0.25
vignetting 0.25
scanline_alpha 0.75
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 2.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 1.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.05,0.00,0.10
grn_ratio -0.10,1.00,0.25
blu_ratio -0.25,0.25,1.25
saturation 1.25
offset -0.30,-0.20,-0.05
scale 1.15,1.05,0.90
power 0.90,0.90,1.15
floor 0.05,0.05,0.05
phosphor_life 0.5,0.5,0.5

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 40.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 1.00
raster_bloom_scale 0.220
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.16
bloom_lvl2_weight 0.24
bloom_lvl3_weight 0.32
bloom_lvl4_weight 0.48
bloom_lvl5_weight 0.00
bloom_lvl6_weight 0.96
bloom_lvl7_weight 0.72
bloom_lvl8_weight 0.48
bloom_lvl9_weight 0.24
bloom_lvl10_weight 0.12




example screens

http://i.imgur.com/R28hbAK.jpg
http://i.imgur.com/zidEBM6.jpg
http://i.imgur.com/BwIoHRL.jpg
http://i.imgur.com/QYMwWpF.jpg
http://i.imgur.com/6y0C03N.jpg
http://i.imgur.com/xlKYRTr.jpg
http://i.imgur.com/rgile5v.jpg

curvature and round_corner values applied with sliders
http://i.imgur.com/YOtY1lA.jpg
http://i.imgur.com/H3UQdmS.jpg







Entire thread
Subject Posted by Posted on
* HLSL perspective? Elaphe 08/08/15 01:25 AM
. * Re: HLSL perspective? Traso  08/10/15 11:03 PM
. * Re: HLSL perspective? Dullaron  08/08/15 03:21 PM
. * Re: HLSL perspective? Elaphe  08/08/15 04:24 PM
. * Re: HLSL perspective? joey35car  08/08/15 05:09 PM
. * Re: HLSL perspective? Ziggy100  08/09/15 12:39 PM
. * Re: HLSL perspective? R. Belmont  08/10/15 04:42 PM
. * Re: HLSL perspective? B2K24  08/09/15 07:18 PM

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