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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Any idea why CAVE games do not respond to direct input?
07/27/15 04:37 PM


> I'm using an AutoHotkey script for sending the "5" keystroke to MAME with one of the
> buttons on my arcade control panel. This script plays a coin drop sound and adds a
> delay to the key press. It works great with all the games I've tried. I had to modify
> input.c with "#define FORCE_DIRECTINPUT 1" before compiling. However, CAVE shoot'em
> ups don't get the keystroke. I also happened with older MAME builds, not only with
> 0.162, which is the one I have now. Any idea?

It sounds like you're trying to implement external coinage in order to illegally use MAME in a for-profit situation. We do not assist people with such things.







Entire thread
Subject Posted by Posted on
* Any idea why CAVE games do not respond to direct input? Elaphe 07/27/15 10:20 AM
. * Re: Any idea why CAVE games do not respond to direct input? R. Belmont  07/27/15 04:37 PM
. * Re: Any idea why CAVE games do not respond to direct input? Elaphe  07/27/15 04:52 PM
. * Re: Any idea why CAVE games do not respond to direct input? Mamesick  07/27/15 04:42 PM
. * Re: Any idea why CAVE games do not respond to direct input? Vas Crabb  07/28/15 03:31 AM

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