> I'm using an AutoHotkey script for sending the "5" keystroke to MAME with one of the > buttons on my arcade control panel. This script plays a coin drop sound and adds a > delay to the key press. It works great with all the games I've tried. I had to modify > input.c with "#define FORCE_DIRECTINPUT 1" before compiling. However, CAVE shoot'em > ups don't get the keystroke. I also happened with older MAME builds, not only with > 0.162, which is the one I have now. Any idea?
It sounds like you're trying to implement external coinage in order to illegally use MAME in a for-profit situation. We do not assist people with such things.
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