> All the IREM games of that period run the IREM discrete sound board code because it's > used for drums on Kid Niki, Horizon, Spelunker etc. > > This includes Kung Fu Master, although I'm not sure it actually uses the discrete > drums at all (we probably need to check if that hardware exists on that PCB) > > Emulating the discrete components is VERY slow, hence the slowdown you're observing.
I don't see the word "slowdown" anywhere in his post. He's talking about the annoying clicking/popping noises. Seems intolerable to me, I'd either use an older version of MAME or mute the sound.
http://www.retrouprising.com/
[url=http://replay.marpirc.net/index.cgi?mode=search&player=^pat33999[/url]
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