Comboman |
Can't think of a good title
|
|
|
Reged: 12/30/12
|
Posts: 431
|
Loc: Halifax, Canada
|
|
Send PM
|
|
Re: Pirate Ship Higemaru - Custom Bezel
07/12/15 09:29 PM
|
|
|
> I noticed that the method used was entirely different from my own, using a Mask. This > required use of some tags: Alphafile among them. Seeing that work (I'm new to all > this, and have only just figured out the LAY files - thanks Mr. Do for your site). > The mask allows you to put a full image on the screen, and to lay the game over top. > It looks great. > > My method has been different. I've been using a transparent region, essentially > creating the custom bezel like a real one - in other words, there's a big empty hole > where the "screen" goes. > > I'm not sure which is "right", or ultimately "better", or what people prefer. I did > try a version of the Pirate Ship bezel using a Mask, and I tied myself in knots, so > abandoned it. > > So, what's the downside to my method, as opposed to using a mask?
There's no "right" way to do it. The beauty of the LAY file system is that it allows a lot of flexibility and multiple ways of doing the same thing. I think you'll find about 99% of bezels use transparent sections rather than the alphafile. I suppose the advantage of the alphafile is that you don't have to put a permanent "hole" in the bezel artwork so you can change things more easily latter.
Thanks for your contributions.
|
|