> To the original topic, Unit3D has progressed quite well for those of us who have followed its slow annual dev cycle over the years. > The lighting effects you can tweak are quite immersive and it's great having a 3D world to play in *PLUS* hooks into the ROMs for proper game logic and scoring. I find the physics to be much better than FP at this point. > (Granted, FP has made great strides over the last year or so with 'recreations' based on extracting sounds and DMD images from MAME and some XML physics tweaks/injections. But the base code has been abandoned by Chris and was never released to the public to continue it).
That looks awesome. The ball physics look pretty decent. The two defining things are playfield friction, and (perhaps more importantly) ball angular momentum, which means it corkscrews in peculiar ways. Without the latter element, the game would be a LOT easier.
Scifi frauds. SF illuminates.
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