> > COIN inputs cannot be tested in test mode in mame, probably due to the coin > lockout. > > This is pretty much a known fact by now. It is a pop-up when running a debug build > letting your know the board is locking out the coins when triggered. You can get > around this if needed with -nocoin_lockout command.
His point is that it's weird to have coins locked out during the game's test mode if the test mode allows you to test the coin inputs. It is weird, and should be verified on actual hardware.
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