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MASH
Reged: 09/26/03
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r38678
06/17/15 06:11 PM


MAMEINFO.DAT

* Updated to MAME 0.162 (r38678) - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (17th June)

* Added missing CHD infos (thanks to Marco Tucceri)

* Added 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.162 (r38678)

- New Non-Working games: Bingo Party Multicart (Rev B) (M1 Satellite board)
- New clones: Beast Busters (US, Version 3), Bells & Whistles (Asia, Version M), Bionic Commandos (bootleg), Dream Soccer '94 (Korea, M107 hardware), Dunk Shot (Rev A, FD1089A 317-0022), Fantasia II (1998), G-LOC Air Battle (World), Gradius III (Japan, program code S, split), Gundhara (Chinese, bootleg?), Hana Jingi (Japan, Bet, alt.), Mahjong Dial Q2 (Japan, alt.), Mr. Kicker (F-E1-16-010 PCB), Paradise (set 2), Paradise (Escape), Space Attack (2k roms)(bootleg of Space Invaders), Space Attack (bproms)(bootleg of Space Invaders), Turtle Ship (Korea, 88/9) and Turtle Ship (Korea, older)
- New PEPlus games: Player's Edge Plus (PP0021) Standard Draw Poker, Player's Edge Plus (PP0040) Standard Draw Poker (set 2), Player's Edge Plus (PP0048) Joker Poker, Player's Edge Plus (PP0085) Joker Poker (Two Pair or Better), Player's Edge Plus (PP0089) Standard Draw Poker, Player's Edge Plus (PP0130) Aces and Faces, Player's Edge Plus (PP0132) Standard Draw Poker, Player's Edge Plus (PP0150) Standard Draw Poker, Player's Edge Plus (PP0181) Standard Draw Poker, Player's Edge Plus (PP0197) Standard Draw Poker (set 2), Player's Edge Plus (PP0223) Deuces Joker Wild Poker, Player's Edge Plus (PP0291) Deuces Wild Poker (set 2), Player's Edge Plus (PP0401) 4 of a Kind Bonus Poker, Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 1), Player's Edge Plus (PP0423) Standard Draw Poker (set 1), Player's Edge Plus (PP0423) Standard Draw Poker (set 2), Player's Edge Plus (PP0467) 4 of a Kind Bonus Poker, Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better), Player's Edge Plus (PP0750) Standard Draw Poker, Player's Edge Plus (PP0757) Double Down Stud Joker Poker, Player's Edge Plus (PP0764) 4 of a Kind Bonus Poker, Player's Edge Plus (PP0812) Deuces Joker Wild Poker, Player's Edge Plus (X000489P+XP000038) Double Down Stud Deuces Wild Poker, Player's Edge Plus (X000557P+XP000038) Standard Draw Poker, Player's Edge Plus (X000578P+XP000038) Standard Draw Poker, Player's Edge Plus (X002021P+XP000112) Lucky Deal Poker, Player's Edge Plus (X002312P+XP000112) Triple Bonus Poker Plus, Player's Edge Plus (X002412P+XP000096) Standard Draw Poker (5 Decks) and Player's Edge Plus (X002474P+XP000038) Double Double Bonus Plus
- New drivers: segam1.c
- New devices: adc0838, cdda, cdrom_image, cmc_prot, dac, ds2401, fatfury2_prot, fujitsu_29f016a, harddisk_image, kof2002_prot, kof98_prot, kog_prot, m1comm, mc6845, midi_port, midiin, midiout, mslugx_prot, neogeo_banked_cart, ngbootleg_prot, palette, pc_joy, pcm2_prot, pvc_prot, screen, sma_prot, speaker, x76f041, x76f100, ymf262 and zs01
- I8086 CPU: Added very limited lock support (just enough for the (MESS) Apricot actually)
- MIPS CPUs: Make fast RAM handling faster by caching certain values
- MN1020012A CPU
. Made branch condition and add/sub carry param optional
. Changed fake I/O memmap to callbacks
- Z8000 CPU
. Set flag on even parity
. Make 9c00 an alias to testl
- C352 sound: Added configurable clock dividers
- Irem audio: Documented signals on PortA used for analog sound (audio\irem.c)
- TMS5110 sound
. Added new LPC table data for CD2802, CD2801 and TMS5110A/TMC0281D
. Added new information regarding each chip. Reorganize LPC tables to use #defines rather than repeating identical data.
. Corrections to some comments in sound\tms5110r.inc
. Added CD2801/TMC0280 chirp table
. Fixed missing cast for chirp/excitation values, fixed a potential off-by-one for tms5110.c as well.
- X1-010 sound: Implemented frequency division flag
- ZSG-2 sound: Corrected internal clock
- 6532 RIOT: Removed static TIMER_CALLBACK in favour of device_timer (machine\6532riot.c)
- Discrete Netlist
. Moved all files in src\emu\netlist starting with p into plib folder. This is a first step to ease synchronisation with a stand alone, e.g. outside mame, netlist implementation. More signed/unsigned cleanups and started work on generic truthtable devices.
. Introduced user definable truth tables: This enables the addition of devices without changing the netlist source code and allows the creation of libraries. Used pong.c as a proof of concept for the time being.
. Got truthtable parsing working in the parser. The plib preprocessor now defines __PLIB_PREPROCESSOR__. This can be checked in netlist code and allows even more sharing code between compiled (embedded) netlists and external netlists.
. Use netlist().log() for logging instead of printf. This avoids the printf issue with I64u (aka SIZETFMT) on win builds.
. Added first version of a eagle to netlist converter
. Commit omitted nl_convert.h. Renamed "find" to find_by_name inH pnamed_list for clarity.
. Fixed OpenMP by using spinlocks in push_to_queue. However no observable performance improvement. Without OpenMP, locks will not be compiled. Removed a couple of inlines and added consts were appropriate.
. Netlist now uses the same approach as delegate.h to derive member function pointers. If the platform doesn't support this approach, virtual function calls will be used. In addition, this commit contains modifications for standalone compile.
. delegate.h now supports mingw 32 bit builds with INTERNAL configuration. Member functions are called in this case using __thiscall ABI.
. Code maintenance. Removed commented out directives.
. Fixed save states in netlist
. Converted netlist into a library. Moved most code from nl_convert.h to nl_convert.c. Targets using netlist must now specify this explicitly with MACHINES["NETLIST"] = true. Added subtarget "nl" which only contains games with netlist elements.
. Found some cycles by removing static declarations in some functions
. Changed the way NETLIST_START(NAME) is located and called. This is done now solely by using a netlist_sources_t class. Netlist users just register sources like memregions, hardcoded strings, compiled netlists. Going forward this enables to eventually put macro model librariers into roms. The improvement comes with a price. Compiled netlists to be included must now be registered using LOCAL_SOURCE.
. Fixed compile on MSVC (struct and string in struct had same name) (tools\nl_convert.c)
. Fixed proxy savestates, solver savestates, 7490 both counts firing at the same time and changed timed list to be resizable.
. Fixed bugs in the spice(Kicad) conversion. Fixes submodel difference between inline and parsed netlist. Added truthtable 7404 and 7486 models. Aligned input and output naming for truthtable and specialised 74xx models.
. Added Kid Niki sound board netlist to nl_examples. Currently the netlist boils down to a 87x87 matrix. This is due to a total of 6 opamps which all are submodels and thus add their own internal nets. Gauss Seidel iterative solving comes to it's limits. nltool runs this at about 50% speed on my machine. Given the complexity this is quite good. Yet, any M62 game currently will not be playable. Formatted Kid Niki nl_examples to be easier to read.
. Made it more convenient to add frontiers (impedance barriers). These - at the right place - enable netlist to split a netlist into multiple smaller netlists. Side mark: The "old" discrete system assumed such a device in every node.
. From 45% to 60% to 99%. That's the improvement achieved for a 89x89 audio matrix mostly solved by elimination. Cleaned up some code as well.
. Fixed a bug in the SOR solvers
. Added a GMRES solver to netlist. The generalized minimal residual method ist certainly more modern than Gaussian elimination and Gauss-Seidel. However, more the current maximum matrix (KidNiki, 89x89) a combination of Gauss-Seidel to solve for maximum one step to catch quasi-stable conditions and fall-back to optimized Gaussian elimination (for sparse matrix) outperforms GMRES by up to 100%.
. Netlist code now uses "namespace netlist". At the same time, moved all devices int netlist::devices namespace.
- Harddisk: Increase IDE fill-time to avoid missed interrupts (machine\idehd.c)
- I8275 video: Preliminary version of (MESS) HP 64000 driver (+ fixes to video\i8275.c)
- MC6845 CRT: Always set bit 0 of maximum raster address in interlace video mode, fixes (MESS) Apricot screen height.
- MOS6526/MOS8520 CIA: Fixed port A/B read (ID 05749) (ID 05750) (ID 05751) (ID 05752)
- SN76489 sound: Removed old kludge
- VGA video
. Used a latch for the VGA PEL shift register, should fix jerkiness in games that use it (it does in Raiden, at least).
. Force PEL shift to 0 after a line compare, and move latch release to the end of VBLANK. Fixes (MESS) Jazz Jackrabbit scrolling (do let me know if there are any regressions) (video\pc_vga.c).
- SVGA video
. GD542x: Fixed display of 16-bit video modes, added support for some acceleration features in 16-bit video modes.
- Voodoo GFX
. Re-organized macros into function calls to help in optimization identification (video\vooddefs.h). The old macros can still used by setting USE_OLD_RASTER to 1. Default to old rasters until new are verified.
. Made new functions use SSE2 implementation
. Added immediate add and mult add functions (video\rgbgen.h)
. Added SSE2 implementation of immediate add and mult functions (video\rgbsse.h)
. Added comments for rasters (video\voodoo.c)
. Added some custom RASTERIZER_ENTRY lines for Golden Tee Fore! series, seems to help with performance when lots of transparencies are used. Clean up rasters for gtfore.
. Fixed Voodoo compile for 32-bit
- Z80 DART: Added direct control/data access functions
- aleck64.c
. Fixed graphical bugs with recent N64 opts
. Moved m_op member into a struct so it can be allocated in the DRC cache (cpu\rsp\rspcp2.c). Fixes Fixes crash/segmentation fault when running DRC (Linux only) (ID 05953).
- chihiro.c: Lets' start playing with USB. Also added two new chihiro debug commands dump_timer and dump_dpc to show the contents of the _KTIMER and _KDPC kernel structures. USB is disabled by default (to allow loading the game), uncomment the USB_ENABLED define to enable it.
- exidy.c: Reverted the brute force fix for Mouse Trap and Venture sound issues as it doesn't fix the problem and only slightly improves sound stability which still breaks and causes hangs/crashes in some games.
- iteagle.c
. Added some custom RASTERIZER_ENTRY lines for Golden Tee Fore! series, seems to help with performance when lots of transparencies are used.
. Updated eagle1 NVRAM defaults
- ladybug.c: Speedup driver
- megatech.c: Added Megatech Ver 0 Rev B (alt?) BIOS
- model1.c: Added Model1 Communication Board simulation code. Added emulator options required for comm boards. Added the Model 1 communication board as a device. Added an optional simulation for the Model 1 communication (enabled atm.). Allows to play Virtua Racing, Virtua Formula and WingWar in "link mode". Based on http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577 and http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=333324.
- model3.c
. Rewroted projection calculations to use projection matrix
. Rewroted polygon clipping to use 4D W-space clipping
. Implemented 8-bit texture uploads
. Changed all scanline renderers to use rgbutil
- namcos1.c, namcos86.c, shisen.c and sprcros2.c: Switched to configured banking
- namcos1.c: Load MCU internal and external (voice) ROMs in separate regions. Cleanup audiocpu ROM loading/banking too.
- namcos86.c: Preparation for save state support. Not enabled because Return of Ishtar's MCU fails spectacularly on reload.
- peplus.c
. Minor doc update
. Added correct maincpu rom to clone Player's Edge Plus (XM00006P+XMP00020) Multi-Poker
. Added new gfx1 roms to clone Player's Edge Plus (X000459P+XP000155) Joker Poker
- segas32.c
. Emulated the dual stack System 32 games as dual stack (F1 Exhaust Note and Air Rescue). These games use a sub-board over the main board, underneath the ROM boards to connect 2 system 32 stacks, the board contains shared RAM, it is not a network connection. The games are designed to ONLY operate with the full setup, infact if you remove the sub-board the or either PCB stack the PCBs simply don't boot or display anything because they wait for values in the shared RAM, we were currently hacking around this to run them as a single screen, however this meant that the Air Rescue title screen was cut in half etc. by emulating both stacks and the shared RAM. I was able to finally remove the hacks. I haven't touched F1 Super Lap because.
. Allow individual x/y flipping on tilemaps, 2nd screen on Air Rescue needs this.
. The slave PCB does not have/need the DSP
- seta.c: Corrected sound for a lot of games which were incorrectly set up as stereo (ID 01443) (ID 00269). It is likely that nearly all the games are mono but I've only updated the ones I know are *definitely* wrong.
- snk68.c
. Fixed flipscreen; use core palette handling, etc.
. Fixed YM3812 sound clock (ID 05283)
- snowbros.c: Have CPU speeds be based off of actual OSC clocks. Use OSC as listed in the driver and use reasonable clock and divider where clocks are unknown. Cross reference with PCB pics for example on Ball Boys MC68000P10 isn't really clocked at 16MHz, it's either 12MHz or 8MHz (16MHz/2) and note in driver. IE: 16MHz/4 vs 12MHz/3 for 4MHz and 16MHz/16 vs 12MHz/12 for 1MHz OKI clock. Better documentation for Honey Dolls.
- suna8.c: Changed stereo audio to mono. Fixed YM3812 sound clock speed in sparkman and starfigh.
- Discrete games: Updated game lists for aleisttl.c, atarittl.c, bailey.c, electra.c, exidyttl.c, meadwttl.c, pse.c and taitottl.c
- Air Attack: According to the manual at: http://www.arcade-museum.com/manuals-videogames/A/Air%20Attack.pdf all unknown dipswitches should be changed to unused.
- Bells & Whistles: Confirmed that CPU clock derive by actual OSC
- Champion Super 3
. Reworked all inputs and implemented full outputs from the scratch. Added DIP switches, DIP locations, extra input port present in the test mode, implemented coin counters and hopper out / ticket out signals, implemented full set of lamps and workaround for the possible Hold3 lamp line circuitry. Also added a nice control panel internal layout. Documented all ports properly and added some findings. Changed the CPU clock to 3 MHz to get the game more playable. Need to check against a real PCB.
. Improved the internal layout to represent a realistic control panel, with clickable button-lamps and a coin in. Also added the missing BET MAX function to the HOLD 1 input/button.
. Added notes about the sound writes
- J. J. Squawkers: Added watchdog. This fixed sound test freeze while playing sound F (ID 02863).
- Janken Man Kattara Ageru: Some alignment, spacing, info and notes.
- Mario Bros.: Fixed sound when netlist sound is enabled
- Pengo/Vastar: Fixed company in clone Penta (ID 05943) and Vastar (ID 05942)
- Primal Rage 2: Increase IDE fill-time (machine\idehd.c) to avoid missed interrupts. This fixed Primal Rage 2 no longer boots to attact mode (ID 05614).
- Rod-Land: Corrected ROMs for Rod-Land (World) and clone Rod-Land (Japan bootleg) (ID 01061)
- Samba De Amigo: Added full dump of clone (USA, prototype)
- Shakatto Tambourine: Brute forced DES key
- Super Bug: Fixed explosion overlay
- Wizard Fire: Redumped MAS10 sound sample rom for Wizard Fire and clones at the correct size (1MB). Fixes missing sounds in clone Dark Seal 2 (Japan v2.1) - still issues since fix has broken another region. Fixed mem size for new sample rom.
- Xevious (Namco): Added missing video board PAL
- Zig Zag: Fixed AY8910 speed to match audio pitch in PCB video (ID 05834)
- Input port: Hook up -uimodekey for Windows
- Save state: Added save state support to battlera.c, cclimber.c, grchamp.c, namcos1.c, nbmj8991.c, shisen.c, slapshot.c, snk68.c, spacefb.c, sprcros2.c, srmp5.c and warriorb.c
- Dipswitch fixes in nmk16.c and chsuper.c
- Fixed rom names in darkseal1, madmotor, rodland and theends
- Renamed (bbustersu) to (bbustersua), (gloc) to (glocu), (pepp0040a) to (pepp0040b), (pepp0197a) to (pepp0197b), (pepp0197b) to (pepp0197c), (pepp0410) to (pepp0410a) and (pepp0423) to (pepp0423b)
- Description changes of Bells & Whistles (World, Version L), Crash 'n Score/Stock Car [TTL], Cue Brick (World, version D), Detana!! Twin Bee (Japan, version J), Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1) [TTL], Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2) [TTL], M.I.A. - Missing in Action (version R) (Japan), Mr. Kicker (SEMICOM-003b PCB), Paradise (set 1), Player's Edge Plus (PP0040) Standard Draw Poker (set 1), Player's Edge Plus (PP0197) Standard Draw Poker (set 3), Player's Edge Plus (PP0197) Standard Draw Poker (set 4), Player's Edge Plus (PP0291) Deuces Wild Poker (set 1), Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 2), Player's Edge Plus (PP0423) Standard Draw Poker (set 3), Player's Edge Plus (XM00006P+XMP00020) Multi-Poker, Pro Sports - Bowling, Tennis, and Golf, Pro Sports - Bowling, Tennis, and Golf (USA), Samba De Amigo (Rev B), Samba De Amigo (USA, prototype) and Tank/Tank Cocktail/Tank II [TTL]
- MAME
. 3rdparty
. Update GENie and BGFX
. Added portaudio library and library for supporting unit tests with some initial tests. Fixed compile for portaudio on 32bit and windows Clang (src\3rdparty.lua).
. Added LUA script/makefile changes to support building tests and portaudio (scripts\src\tests.lua)
. Fixed mingw compile (3rdparty\bgfx\src\renderer_d3d11.cpp)
. Fix for unknown warning options for Clang 3.5 and added check for nil first (src\3rdparty.lua)
. HLSL: Changed vignetting and fixed rounded corners (hlsl\post.fx)
. Added Doxygen template for drivers
. Addition of commands and details to docs\config.txt as well as some reordering to match -showusage output
. UI
. Fixed corruption in MAME UI when a game status and a pop message appear at the same time
. Added emulation options for comm settings (emu\emuopts.c)
. Move UI mode key out of SDL options into generic options
. Unlimit shader file size (opengl\gl_shader_tool.c)
. Worked around missing sub-devices in -lx output (emu\info.c)
- MESS
. I8089 CPU: Added support for DMA_WAIT_FOR_SOURCE_DRQ (cpu\i8089\i8089_channel.c). Added support for wait for destination drq.
. Floppy: Check if the timer for sector register update is already running, fixes BBC format command (machine\wd_fdc.c). Updated (MESS) BBC Micro to use the new wd_fdc. Until the 8271 floppy controller is updated, drive 0 and 1 = 8271 and drive 2 and 3 = wd_fdc. Changes to wd_fdc to get (MESS) Nuova Elettronica Z80NE booting (also fixed Colour Genie EG2000 fm mode). Force interrupt is executed without delay. On receiving a command, immediately set busy. Fixed missing setting of ddm in fm mode. Removed custom dmk implementation. Added support for the ENMF (enable minifloppy) pin, which enables an internal clock divider for some operations. Updated Microbee and Siemens PC-D to take advantage of this, both systems now boot without patches. Allow ENMF line to be switched. After a wd_fdc force interrupt command, return status type 1 (fixes SAM Coupe). Clear wd_fdc head load after 3 disk revolutions, fixes z80netf format command. Fixes wd_fdc to get BetaDisk work without patches. Updated bml3mp1802, coco, dgn_beta, dgnalpha, fm7, hec2mdhrx, mbc200, mbc55x, mz2000, mz2500, pk8020, rm380z, smc777, svi318, swtpc09, thompson, trs80, vector06, x1/x1twin, z100 and Z80NE to use the new WD FDC. Formatting disks now works in x1/x1twin hubasic. Removed support for the old wd fdc in excali64 since the new one works fine. Save all possible data sectors in fm mode (formats\flopimg.c). Added support to mark tracks as deleted data (formats\wd177x_dsk.c). Fixed plain sector disk images (formats\cgenie_dsk.c). Separated soviet FD179x clone (machine\beta.c). Solved the great Sherwood Forest mystery. DOS 3.3 inserts a short (3-4 cycles, roughly equivalent to one bit) delay between writing the header and the data bytes in the sector data block (formats\ap2_dsk.c). Cleanup formats\vdk_dsk.c. Ensure that get_next_transition always provide the next transition (imagedev\floppy.c). Updated apridisk for new floppy system (formats\apridisk.c). Moved some legacy formats over to imgtool since it's now the only user.
. Game Blaster: Fixed Game Blaster emulation, now working. Fixed Game Blaster compatibility in SB1.0.
. Softlists
. When accessing the internal File Manager for a system with available softlists, let the softlist item be highlighted by default to make navigation faster.
. Improved cheat support for games in softlist. XML cheats for home systems should now be stored in a subfolder (or a compressed archive), named after the software list, inside the cheatpath. this allows for loading cheats for consoles / home computers without interfering with arcade cheats when games have identical shortnames. For instance, loading Galaga in NES allows now to use its specific cheats even if a galaga.xml is available in the arcade cheat.7z (previously you'd get an error due to the arcade cheat referring to a cpu not present in the NES).
. Fixed a crash occurring when trying to mount a CHD from the internal UI (emu\audit.c and ui\imgcntrl.c)
. Added validation entry for softlist items which might miss the nodes
. Parse ini files before looking for software (emu\clifront.c) (ID 05952). This way the hashpath setting will actually be used to search for software in software lists. This only occured when starting the emulator with the auto-search/mounting-software-feature: mame nes sonic. This format worked ok: mame nes -floppy sonic.
. Refactored XT HD controller into separate device, so that it can be used in non-ISA systems.
- SDLMAME
. Fixed BGFX on Windows SDL build
. Fixed compile on GCC 4.4 on old Ubuntu
. Added new SDL_INI_PATH flag
- MAC OS X
. Fixed PMF extension doesn't work on OSX
. Fix for OSX 10.6.x build
- Compiling
. Removed -Wno-unused-variable for mingw/GCC (scripts\genie.lua and src\3rdparty.lua)
. Re-enable optimizing SYMBOLS=1 builds (makefile)
. Added skeleton support for Windows Phone and Windows Store - far from working.
. Compile fixes for GCC5.1.1 Win64 and CPP11 mode. Requested by MinGW team to test LTO fixes. Please add #ifdefs if 64 bit printf does not work for you!
. Let subtarget MESS (not MAME, yet) compile with Windows GCC 5.1 and LTO. I am told 'any' recent GCC for Windows has gcc-ar wrapper, if not, change back the line in toolchain.lua.
. Allow compiling with shared libraries. Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on Linux, with one annoying caveat: You have to be in the build\projects\sdl\mame\gmake-linux directory to start MAME afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root.
. Fixed .lst files whitespace problem (build\makelist.py)
. Added OPT_FLAGS back (makefile and scripts\genie.lua)
. Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work. This brings the system lib capabilities back to where they were prior to build system rewrite.
. Moved device constructors from the header to the driver in an effort to keep things uniform (sound\sn76496.c/h and video\tms9928a.c/h)
. Force rebuild version.c (scripts\src\main.lua)



"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."






Entire thread
Subject Posted by Posted on
* MAMEinfo 0.162 :) MASH 05/27/15 12:56 PM
. * r38678 MASH  06/17/15 06:11 PM
. * Re: MAMEinfo 0.162 :) alcoatjez  05/27/15 10:02 PM

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