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Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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Re: To uman
06/16/15 08:04 PM


> That is not a good sign, seems like the latest changes did something worse . I am on
> windows MAME 0161 and i have zero problems. This is what i get:

It didn't work on 0.0161 on my end. Maybe there something going on. Here is my mame.ini. This is from the newer MAME 0.162-0.163.

Like I said. No problem on the files that I have. Your files won't load or something.


Code:


#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0

#
# CORE SEARCH PATH OPTIONS
#
rompath arcade-roms
hashpath dev\source\hash
samplepath arcade-samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
cheatpath cheat
crosshairpath crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory output
nvram_directory output
input_directory output
state_directory output
snapshot_directory output
diff_directory output
comment_directory output

#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0

#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0

#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1

#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none

#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.5
flicker 0

#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0

#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse

#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript

#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112

#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
http 0
http_port 8080
http_path dev\source\web
console 0

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider auto

#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_font auto
debugger_font_size 0
watchdog 0

#
# OSD PERFORMANCE OPTIONS
#
multithreading 0
numprocessors auto
bench 0

#
# OSD VIDEO OPTIONS
#
video opengl
numscreens 1
window 0
maximize 1
keepaspect 1
unevenstretch 1
waitvsync 0
syncrefresh 0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto

#
# OSD FULL SCREEN OPTIONS
#
switchres 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 1
prescale 1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 1
gl_glsl_filter 1
glsl_shader_mame0 shaders\CRT-geom
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none

#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2

#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0

#
# WINDOWS VIDEO OPTIONS
#
menu 0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath dev\source\hlsl
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 6
shadow_mask_y_count 6
shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
curvature 0.03
round_corner 0.03
reflection 0.03
vignetting 0.03
scanline_alpha 1.0
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.3,0.0,-0.3
converge_y 0.0,0.3,-0.3
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.4
offset 0.0,0.0,0.0
scale 0.95,0.95,0.95
power 0.8,0.8,0.8
floor 0.05,0.05,0.05
phosphor_life 0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.225
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09

#
# FULL SCREEN OPTIONS
#
triplebuffer 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0

#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0




W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB







Entire thread
Subject Posted by Posted on
* GLSL Shader compile errors. Luke Nukem 06/12/15 01:40 PM
. * Re: GLSL Shader compile errors. SoltanGris42  06/12/15 08:50 PM
. * Re: GLSL Shader compile errors. Luke Nukem  06/12/15 10:19 PM
. * Re: GLSL Shader compile errors. SoltanGris42  06/12/15 11:43 PM
. * Re: GLSL Shader compile errors. Luke Nukem  06/13/15 12:06 AM
. * Re: GLSL Shader compile errors. SoltanGris42  06/13/15 12:46 AM
. * Re: GLSL Shader compile errors. Ville Linde  06/13/15 07:57 PM
. * Re: GLSL Shader compile errors. R. Belmont  06/13/15 08:34 PM
. * Re: GLSL Shader compile errors. joey35car  06/15/15 12:23 AM
. * Re: GLSL Shader compile errors. B2K24  06/15/15 02:02 AM
. * Re: GLSL Shader compile errors. SoltanGris42  06/15/15 03:13 AM
. * Re: GLSL Shader compile errors. Vas Crabb  06/15/15 04:39 AM
. * Re: GLSL Shader compile errors. Luke Nukem  06/15/15 05:21 AM
. * Re: GLSL Shader compile errors. Dullaron  06/15/15 06:35 AM
. * Re: GLSL Shader compile errors. Luke Nukem  06/15/15 07:20 AM
. * Re: GLSL Shader compile errors. uman  06/15/15 01:55 PM
. * To uman Dullaron  06/16/15 07:04 AM
. * Re: To uman uman  06/16/15 11:08 AM
. * Re: To uman Dullaron  06/16/15 08:04 PM
. * Re: To uman uman  06/16/15 08:41 PM
. * Re: To uman Dullaron  06/16/15 08:47 PM
. * Re: To uman uman  10/01/15 05:55 PM
. * Re: To uman Dullaron  10/02/15 04:22 AM
. * Re: GLSL Shader compile errors. Luke Nukem  06/15/15 10:18 PM
. * Re: GLSL Shader compile errors. joey35car  06/15/15 05:13 AM
. * Re: GLSL Shader compile errors. B2K24  06/15/15 04:31 AM
. * Re: GLSL Shader compile errors. Luke Nukem  06/14/15 09:13 AM
. * Re: GLSL Shader compile errors. SoltanGris42  06/13/15 10:32 PM
. * Re: GLSL Shader compile errors. Luke Nukem  06/13/15 05:55 AM
. * Re: GLSL Shader compile errors. uman  06/13/15 11:44 AM
. * Re: GLSL Shader compile errors. SoltanGris42  06/13/15 10:08 PM
. * Re: GLSL Shader compile errors. Luke Nukem  06/14/15 01:06 AM
. * Re: GLSL Shader compile errors. uman  06/14/15 12:47 AM
. * Re: GLSL Shader compile errors. Luke Nukem  06/13/15 01:36 PM
. * Re: GLSL Shader compile errors. Mamesick  06/13/15 08:36 PM
. * Re: GLSL Shader compile errors. B2K24  06/13/15 08:10 PM
. * Re: GLSL Shader compile errors. B2K24  06/13/15 06:29 PM
. * Re: GLSL Shader compile errors. silkove  06/13/15 08:11 PM

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