It seems you missed to include some important parameters from CRT-geom and i think you didnt fully understand why they are important. You have a good tutorial (thanks to Hunter K.) of CRT-geom here: http://mame32fx.altervista.org/forum/viewtopic.php?f=1&t=184
Maybe it is just how it looks on windows or how it works on windows, but your shader is not correctly scaled on windows. It is a small picture in a big box with initial settings, like user B2K24 allready said. Please dont see it as some kind of flaming, I just want to give you feedback, how it looks on windows and I am aware that you just wanted to "improve" calculations / performance of the shader.
I also use only MAME 0161 at the moment, as I have "other" problems with 0162, but I dont think, that this is causing the problems.
Also i dont fully understand the attract mode, must be some linux thing, i mean i know what a attract mode is, just didnt know that MAME has one.
I could correct the scale, but as "D" (Distance to monitor) is missing and aspect is wrong, the "fisheye" looks wrong. I will use your 341430 version, to correct some stuff and will post a windows working version here soon. I could use your actual version, but there are more "errors" or more stuff, that I am not able to fix.
Edited by uman (06/15/15 01:57 PM)
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